Stellaris protectorate vs vassal. 3] [9d15] Game Version [3. Stellaris protectorate vs vassal

 
3] [9d15] Game Version [3Stellaris protectorate vs vassal  You want this as scholar vassals do not demote to protectorate, you can tax them at 75% for science 45% for everything else, they produce massive amounts of science, and you can have holdouts to boost loyalty

Once they attain a certain % of your technology, they will become a vassal, and you will no longer get the +1 influence. With allies and vassals being completely brain dead during wartime the benefit of the vassal having a fleet is null. However, while their Overlord will protect them if they're attacked they do NOT have to follow their Overlord into war. so they will usually catch up and at some point the protectorate "upgrades" to a normal vassal. 0 unless otherwise noted. AND you can integrate protectorates into your empire. It is possible for the overlord to transform tributary status into a protectorate or vassal, but only if the overlord is big and influential enough. Go to Stellaris r/Stellaris. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. An empire can become a subject willingly via diplomacy, the acceptance dependent on a number of. Having industrial tribute is good for that as well. Modifying a Subject's Agreement is the second-easiest way to raise Loyalty in Stellaris, though it does come with a cost to the Overlord in both concessions and the vital Influence resource. be prepared to wait a. g you can puppet brazil for 5 infamy if they are your protectorate and have neutral opinion. 5 per stationed army). If you win the war, you'll get the empire as your subject. The file you need to copy and edit is 00_subjects. Removes outside species from empire for managing faction attraction and unity costs. Maybe I experienced a bug in pre-Clarke, then. 1 influence. you cannot create a federation with a vassal or protectorate, the first two empires in a federations have to be fully independent, could trade for 2 favors and spend that to increase acceptance by 10 though Reply. Eventually you incorporate them and badda-bing, you grow. For something like "being allowed to expand" I think it'd make sense to be an option for all vassal types. 3), enlightening a species with the observation stations ended in a vassal, not a protectorate. But all in all it's just meh. ; About Stellaris Wiki; Mobile viewLike Vassal 1 focuses all its invention on making a laser which can heat plasma up. • 7 yr. I have no idea on that. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military. On my part, things were doing quite fine until I noticed that somehow I was getting -6 influence from something called "vassal specialization" or something like that (my game's not in english so I might have made a mistake with the translation). Note that the empire pledging secret fealty will NOT join your side if you use other CBs. Most princely states in India were vassals of British India before independence of India. 0. The vassal system has a lot of problems, doesn't it? That doesn't prevent the new vassal from starting with it on. Your vassals will then rebuild those depleted fleets so you don't have to. If the sky is the limit, and you have tons of influence, you can constantly make single system vassals. Protectorates are tricky because usually the technology gap doesn't exist to create them but I've had luck doing it with newly self-enlightened races. Stellaris needs a mature galaxy option in game set-up. Protectorates give you 0. Basically you need three things: You need to be on good terms with them. Don't tax them into poverty, causing shortage situations. Stellaris Real-time strategy Strategy video game Gaming 2 comments Best RandomScifiFan • 5 yr. I declared war against an empire without realising that it was a vassal of an empire that was "overwhelming" in economy, military and technology and got absolutely destroyed, after which point I wound up being a protectorate of them because I was surrounded by hostile empires on all sides except for the the overwhelmingly powerful one and needed to if I. I have no idea on that. 4. May 11, 2016. Stellaris. For the first option, just studying them (wether passively or actively) may. They get a one sided defense pact with. Oct 2, 2022 @ 9:17am. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. I turned a strong neighbor into a prospectorium, I'm in charge of a strong federation and about to synthetically ascend. Broke Tributary is useless. Also I think thralldom (basically being protectorate/vassal hybrid, only possible with Awakened Empires) might be quite handy - you can't colonize but you can still declare wars. You need to be neighboring to project the power necessary to protect your vassal/protectorate or threaten your tributary. YobaiYamete • Nihilistic Acquisition • 1 yr. - Changing your subject's name: To do this, I made it so your subject name will change to the name of your Capital system. Yet still they wont agree to it under these terms. Protectorate an uplifted pre-FTL species for an increase in monthly influence and a potentially powerful ally at the end of it all, or Vassalise an empire for some. All it takes is a garrison to counter the -4, and slap a friendly envoy on them to make them friendly, perhaps an trade agreement and that -100. I do not think you can without releasing them and the forcing the new subject option on. In CK3, you can modify contracts whenever the hell you want, so long as you have the money/blackmail/whatever to do so. Once you subjugate AI, it has 0% boost regardless. ago. The whole point of an alliance is that you declare and respond to wars as a unified entity. Less than the 10% it looks like, and requires you to spend the influence to get them up to 75% in the first place, and you can't just get consumer goods without spending effort and influence to tax a second. It's honestly almost ALWAYS better to conquer and release as a vassal. I don't understand why vassals drain influence. make a protectorate. 5. The most you can do is integrate them then release them. At first glance it seemed like a cost I would have to to pay all up front. 3. Having a protectorate gives . Invading usually a better option. efficiency. 4. 1 This mod expands how vassals work. AND you can integrate protectorates into your empire. Taking in a significant number of foreign pops can result in unrest due to differing. So subjects have a super trash economy compared to player. I tried taking off the claims manually, but it still doesn’t work. Either method could have certain conditions that if not met would then cause the level to decrease (in the federation model) or the 'rights' to be revoked. Все. ; About Stellaris Wiki; Mobile viewIf anything being in a federation should increase the willingness to become a protectorate if not a vassal if you have positive relations. on the wrong side of the hyperlane chokepoint will still be possible. Funny is the contracts allowed it. Conquest is better, but vassals are fun for role playing. Content is available under Attribution-ShareAlike 3. Check the Stellaris wiki for the basic setup. 3. But yeah, the moment vassals get involved half the tree becomes utterly useless and the other half gets reduced in value. Plus, if you've gotten said protectorate by doing something like. the Overlord multiplayer stream (mostly Montu) and I was wondering what exactly the difference is between a tributary vs a standard vassal in the upcoming patch. In general, specialize your subjects to feed whatever you need feeding on - if you're egalitarian, make them give you resources to. In the default galaxy map mode, subjects have the same color as their overlord. Two of the most popular subject empire types are tributary and vassal. However, when they reach 40% of your technology, they are converted into vassal and can now be integrated. The total number of holdings you are permitted, defaults to one on my recent war to make a vassal, is empire wide. Protectorates can do stupid things like claim fallen empire systems, but sometimes it is more important to accept the request if it denies your enemies an easy target to conquer. Don't allow someone to 'protect' your empire. Making federations baseline and replacing one or two of the points with something vassalization related could go a long way. well. Vassal two researches a way to contain the plasma. Tributaries pay another nation for their autonomy. Integrating a vassal is almost always better than releasing it to attack it, because you can be integrating the vassal while also attacking someone else with the vassal's assistance. Even with this boost though, it can take some time. However, a megacorp also entails a trade build (usually), and that produces CG. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. Tributaries are also nice if they have good economy. It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. 4. That said if you declared the war you should have had the option to choose between vassal and tributary. Open up the “Empires” tab, select the Empire you want to Vassalize, and click on the “Communicate” button. r/Stellaris • I integrated a vassal. How to expel a corporate branch from my planet? Specifically, a criminal syndicate. Provided, of course, you have enough influence to push it through. The requirements for initiating diplomatic annexation are: The subject's vassalage has lasted at least 10 years. Empires of all ethics have the option to leave a subject as vanilla vassal or tributary. 4. No no it was the other way round. 3. I've tried looking this up, but either the situation's changed, or there's a lot of bad information out there, because the information out there suggests that Vassals can't expand and don't pay tribute; neither of which appears to be true, given the Vassal options I'm looking at. [deleted] • 1 yr. You have to be SUPER quick though. I don't see an option to add…Couldn't find an answer so I bring it up - perhaps again: Sometimes I don't have the option "vassallization", all I can do is to install a protectorate. Protectorate an uplifted pre-FTL species for an increase in monthly influence and a potentially powerful ally at the end of it all, or Vassalise an empire for some. 1. . they're very flexible, but require some time to set up. [deleted] • 2 yr. . 1 Answer. Trouble is War declaration is NOT an event stellaris automatically pauses for by default. 5. Almost all vassals from military conquest start at -100 loyalty anyways, so the -4 does nothing, they are already on max disloyalty. While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is called a suzerain. Also roleplaying. In my two Stellaris games I never had any protectorate catch up enough in tech to become a vassal. Once within a 60% tech difference you should be able to change their type. Yea. You can just stack that up. Next time one of your subjects downgrades to protectorate, check to. Protectorates do not assimilate with the protector due to independence treaty. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. txt. [1] Ancient China Main article: Ancient Chinese states From the time of theA Protectorate is a subject protected by a (to them) technologically superior Empire. These are the basic subjugation types that you know from before, plus a few new ones, such as Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. ago. And most people play on fast speeds rather than normal. In the default galaxy map mode, subjects have the same color as their overlord. #3. until they declare war on you. A vassal also run the risk of a full diplomatic integration by their Overlord. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). You can not integrate subsidiaries. This is a problem because Stellaris does not respect borders or distance except for moving ships. It's a detailed breakdown of which factors speak for and against accepting the demand. The "vassal acceptance" when negotiating contracts is absurd at the. They will protect your lance battleships with their bodies, your vassals throwing corvettes and cruisers into the line of fire while your battleships open up with the big guns. The Asimov update makes a further distinction between a protectorate and a vassal. So for someone like a Ming China or one of the American nations it is a way for them to get to tech faster. Determined Exterminators cannot do any form of Diplomacy with other lifeforms, other than other Machine Empires. I checked my new vassal and there's nothing specifying said influence input. If a vassal doesn't agree to the contract change, it doesn't reset the 10 year timer, letting you try again immediately. ”. Legacy Wikis. Never rely on them for anything. Sheodoq • Synth • 6 yr. RS players, do you invade, uplift, or protectorate/vassalize and later integrate? R5 - Been a few versions since I last played RS, curious what the communities players prefer to do with primitives given recent changes. My ally on the other side of the Galaxy declared a war and then ran his ships all the way across to join up with me whilst his worlds were sieged and occupied. ; About Stellaris Wiki; Mobile viewA vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). Once they have 50% of your researched techs they become a vassal. The protector will reduce the cost of discovered technologies by 50%. I waited eagerly by the border, checking their war status at the beginning of every month while I twiddled my thumbs and played gardener to my galactic empire. A vassal is directly controlled by an empire, whereas a subject pays tribute. Irbynx. So, does Hegemony make feudalism obsolete? Does the Hegemony act as a feudal empire's friendzone? If I wanted a "velvet. Now, with origins, you can jump into Hegemonic gameplay straight away. I don’t want to go to war because I have a good relationship with them and they are allies with most of the rest of the galaxy. GazOCee. which likely won't happen unless you declare war on. Also, in my policy thingy my default vassal thing is set to "oppressive" which implies in the description that integration is automatically on there, but on the diplomacy screen it says that I have integration off. When I'm playing as a more warlike empire, vassalization comes much earlier, of course, but having some equally warlike and militaristically competent allies first makes things easy. So the chance of me getting to 40% of his Tech and becomming a vassal seems rather low. You get 1 influence point for each protectorate you have established. So I'm playing an egalitarian materialist trade empire. In my WC run I made Ming who controlled half of Asia. Vassals fight along side of you in wars unlike Tributaries, but do not grant any other benefits. My vassals keep having rebellions Al the time. Make sure they're hemmed in. ago. If you choose a specialist vassal contract, there's a minimum they have to contribute, the maximum can go up to 75%, but there's a minimum obligation the overlord has to contribute to the. Involuntary protectorates (those forced on by war, or those forced on uplifted species) will not give you +1 influence. 53 Badges. also, if they are a protectorate, they get a huge boost to researching the techs that their protector (you) already know. To Integrate Vassal or to Not Integrate Vassal? King of Malta. [deleted] • 5 yr. You can, if you get the feudal empire perk. 3. You don't need them to survive, but it's a less "threatening" way to expand your empire. 2 What version do you use? Steam What expansions do you have installed? Do you have mods enabled? No Please explain your issue is in as much detail as possible. Vassal Contracts are a massive new feature of the Stellaris 3. force_integrate <Empire ID>. Please note these costs are over and above a base cost of 20 influence points. Vassal two researches a way to contain the plasma. Last time I played a game if you had pacificism trait there was either a penalty or you just couldn't run covert infiltration on pre-ftl civs. The leader of the vassal state used to act as vice roy, subedar or jagirdar of the main state. It may be faster to vassalize then integrate than to conquer an empire completely. Correction: Only voluntary protectorates. Presets have a list of default terms and can have additional unique effects tied to them, like how Protectorates gain a massive bonus to research until they catch up to their overlord. Fluffy-Tanuki • 21 days ago. Since they were a protectorate wouldn’t this be considered an act of war or something?I ran into an early space age primitive planet 5 years into the game and immediately worked to enlighten them. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. I can select this and "Proceed" to change them to a Protectorate. If other empire is far behind your tech then you can "Offer protectorate" that will give them 80% research boost and once they reach ~50% of your tech they will become normal vassal. Played as one with 3 planets (wanted to play tall). bane_howlingmoon Mar 18, 2018 @ 5:42am. 3,600 days is 10 years in Stellaris. Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. txt. they're very flexible, but require some time to set up. You do this by growing your influence in these vassal kingdoms. If you want to just get them as a vassal all you need is. #7. Just want to say I really do like most of the changes they made to war and expansion in 2. A protectorate on the other hand is independent and doesn't need to join your wars and can't be integrated, but is protected by you. Protectorate does not have research cost discount NOR cannot form. (So in case as humans you move your capital to alpha centauri and. Content is available under Attribution-ShareAlike 3. Nothing much to say here, if you can't put a subject into one of the above, this is where they belong. Get support for the faction to at least 20%. Thread starter Abdulijubjub; Start date Apr 14,. If you drop a 600 influence cost vassalage negotiation on current vassal that has only 400 influence in their stockpile, they won't be able to refuse. The first strategy entails declaring war on a specific nation. But if you're worried about taking everyone on at once, this way the vassals fight on your side during the war. You should try, I said 10 from the top of my head but as they grew (slowly, but they did) I got some 70 energy and 30 minerals before makng them protectorates. There have been a number of changes to the game since then. We slowly, methodically, build up our infrastructure. of. I've got an empire that I turned into a protectorate to the south of me, and I'd like to eventually vassalize them so I can just fully integrate them. I just technologically enlightened two races, immediately making them vassals. The weirdness comes in with subsidiaries; you can't make pacts with them. You need to build your fleet and research technologies it will make them more reluctant to vassalise you. Vassal, tributary and subsidiary don't have all those bonus but have risk of being turn to protectorate. Apr 28, 2021 1. The second vassal everyone will want is the Scholarium, who provides a significant bonus to research potential and valuable science tribute. Opinion /trading doesn't increase it. " Ironically, 'Dissolve this Alliance' option is also grayed out, it says "We are a subject, it's not up. Vassal cost 60 (NO MATTER THE SIZE!) while 3 planets cost roughly 90 warscore. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. I don't really use the espionage system to know enough though. ) One option you may not have considered: if they're not Decadent, liberate! Liberation creates a new empire of the native species that shares your ethics and is initially friendly toward you. A Vassal State is a semi-sovereign State. Report. Create Vassals from Sectors vs Vassalising neighbors Currently playing/testing a "Let's all be friends" run and this got me thinking: Creating protectorate/vassal out of my neighbors will let them keep their current tech level but get them discount to reach my level. Once you've filled out your specialist roles, this is where most of your vassals end up. Each protectorate gives you 0. 1. Note that if either of your existing ethics is fanatic it will downgrade to make place for authoritarian as a third ethic. The only way to instruct a science vessel to explore an unstabilised wormhole is via the right click menu. Suzerainty ( / ˈsuːzərənti, - rɛnti /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. It's supposed to be a catchup mechanic since they will have -80% cost to all techs. Yes but, They still count as a subject so unity from the tradition, and give . subjects. So I turned a sector into a scholarium while in a federation. Either you lost a war that your overlord waged against you to make you a protectorate, or you had the Scion start, in which you start the game as a vassal of a fallen empire. . They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. In addition, they have a huge +80% research speed to any technology their Overlord has. No scrappers or whatever their. 413K subscribers in the Stellaris community. Vassalization request towards a Machine Intelligence empire. Thread starter Thaduck; Start date May 9, 2022; Jump to latest Follow. if they have more than that, they can only become a vassal. You should know that once the protected empire learns 40% of the technologies, it becomes a vassal immediately. The benefits of a tributary vs a standard vassal in 3. 2 as they do not start with. This will prevent their ally from joining the war unless they really hate you. From the “Empires” tab, select the objective, then “Communicate” and “Declare War. But disloyal vassals should also consider : [disloyal power + enemy of overlord (current war) power] > [overlord power + loyal power] -- what better time to rebel, than when your lord is campaigning half a galaxy away?It is a state within a state. Primarily this would serve as a way to claim a large swathe of land, say Africa or. 3. Allowing feudal civics to support stronger vassals. Normally only primitives that were recently enlightened will be a protectorate, and even then only until they start to catch up with you. The wiki doesn't say immediately: Integration - Vassals and Protectorates that an empire possess for longer than 3,600 days can be peacefully "integrated" by paying influence, at a rate of 5 influence a month. Tributaries and vassals are just two different types of subject empires, alongside protectorates, subsidiaries and others. If you use this CB, the former subject will join your side in the war. Delete this thread please, it got necroed and then out of hand since people didnt realise they reacted to one year old comments. Once it's explored, the two systems with an endpoint for the wormhole become adjacent from your fleet's perspective, so just. Secondly the Vassal pays 25% of it's Mineral and Energy income to the overlord. Ryuzenshi • 1 yr. Once you've filled out your specialist roles, this is where most of your vassals end up. But I cant push the agreement any more favorable than it already is. See full list on stellaris. Then I released them and ask them if I can become their protectorate. (AIs consider going to war when [disloyal vassal power > overlord + loyal vassal power], over some multiple (1. I don't believe that a vassal/tributary can have subjugates themselves so I would assume they become your vassal. Reply. if you want their territory you vassalize, if you want their energy credits and very much dont want to annex them you go tributary. I'm currently in the mid-game of Stellaris and building up a pretty big empire. If there are significant technological differences between both empires, this option is replaced by the Protectorate status. Content is available under Attribution-ShareAlike 3. ago Conquering directly just gives you the planets and populations directly, and will generally be strongest. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. You can't resettle pops (after toggling) with vassals. You might make someone a protectorate for economic as well as tech reasons. Tributaries or subsidiaries (vassals of megacorps) provide ressources. Less2 May 13, 2022 Jump to latest Follow Reply I have 4 vassals. Subjugation war type will automatically create vassals from the territories captured. Create a 1-planet sector. 0. A tributary can't be customized in the same way, and simply pays you a tax of resources to maintain their freedoms. Sectors: You can't switch planets in and out of a vassal's control with the press of a button. Conquering directly just gives you the planets and populations directly, and will generally be strongest. Use your huge federation fleet to crush the filthy xeno fallen empires. Plus they'll get to your technological level so that you get the scientist relay bonus if make them. And, if they don't have the influence they are forced to accept. If a vassal falls under 50% tech of their overlord they will convert into a protectorate. I would highly suggest gifting zro if you have it because it will shoot up the acceptance to 500 easily. In addition, they have a. 4 for 1, 1 for 2, 2 for 3, and 4 for 4). Tributaries give 25% of their energy/minerals, which is okay, but the AI just might not be able to produce enough to make it worth it. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. 4 Cepheus update. So I guess the title says it all. A Protectorate State is not completely sovereign and in fact its sovereignty is taken by the country of which it becomes a Protectorate State. They give you a small influence boost and they research technology rapidly until they know 50% of the tech you know. Once they have 50% of your researched techs they become a vassal. Except, the new fleet comes to their rescue, driving of their invaders, and offering you their protection. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Rord64 Mar 18, 2018 @ 6:06am. However, a megacorp also entails a trade build (usually), and that produces CG. My vassals have half of the power of the galaxy. Protectorates do not assimilate with the protector due to independence treaty. 6. So to be made a protectorate they need greater than a 50% tech difference. Vassal if you plan on integrating him later, otherwise Tributary. Appareson • 7 yr. Stellaris lacks the broad spectrum of victory conditions which could recognise the validity of the many different ways to play the game. You can potentially subjugate Driven Assimilators via them accepting vassal/protectorate status, but not through war since you cannot select a casus belli other than "End Threat". The new Vassal mechanics will introduce a slew of new systems that have clearly not b. willldebeast • 4 yr. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. If you drop a 600 influence cost vassalage negotiation on current vassal that has only 400 influence in their stockpile, they won't be able to refuse. I believe that as a xenophile empire a way to peacefully incorporate aliens should be to enlighten them, wait until they become vassals and then annex them (a slower but more morally acceptable alternative to infiltration). After that you can propose changes. As such, tributaries are better than subsidiaries, so do not pick megacorp for subsidiaries. Modifying a Subject's Agreement is the second-easiest way to raise Loyalty in Stellaris, though it does come with a cost to the Overlord in both concessions and the vital Influence resource. Stellaris is a game where usefullness heavily depends on the playstyle. Mar 1, 2011 265 498. 21 tamwin5 • Naval Contractors • 3 yr. (Vassals can not expand territory, iirc) [deleted] • 2 yr. ReplyIf you use scaling difficulty, AI has 0% boost at 2200 and 100% at the end-game year. Plus, the United Jurinn Empire would be bisecting my territory in the middle. 4. Find the section about vassals and copy that line that allows integration to the section about protectorates. 2. E. For vassal creation,. Stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Vassals are even worse on higher difficulties, since no matter. But okay. I too remember the wiki stating they'd become protectorates, but they never did for me. 5. What's the point of vassalization and integrating vassal? So far I see two ways to take planets from other empires: a) by ceding planets directly and b) by vassaling this empire and then integrating them. My standard modus operandi was to make protectorates out of smaller, peaceful empires and, well, actually live up to the word "protectorate" and protect them. One thing that has bugged me for a while is how the start of a new game is basically a ready, set, go for all empires bar the Fallen Empires. Be careful, if you get a new protectorate in mid-game, they will probably never be able to reach the 40% as they start with basic tech, even if you give them free research boost. 4. ) Protectorates are great, you get +1 influence for each one. It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. So if they have more than four planets you cannot actually build holdings on each! If the empire you turn into a vassal has protectorates you get a really bad vassal agreement with those. #4. In terms of game metrics, this will be a monthly 5 influence cost per population and a 50-influence cost per planet. Taking Vassals instead of conquering means you have fewer planets to manage, which many people appreciate. Demand Vassalization is automatically replaced with that when the target empire far enough behind. So I have been warring and I have quite a few vassals now. Stellaris. (which will probably make them immediately downgrade to a Protectorate), integrate it, delete its labs, fill those slots with commercial zones, and re-release it for huge net benefit. 0/1 arguments filled. Okay, they are my closest ally, but from the looks of things they won't ever agree to being a vassal/protectorate, and so there's always the possibility of them getting a government ethics shift and relations souring. Protectorates will not join your wars (you’ll still join theirs). ago. More of a child then an extented body part. Stellaris. Tag switch using console, release vassal, switch back. Unless they changed it, Protectorates gain additional research bonuses to technology you, their overlord, already has. ago. Pacificism has some trade offs but I really like the paradise dome building. If they are in the middle of becoming a specialized vassal, it will change to protectorate. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. What I don't understand are these issues: 1- Built a holding that default gives 2 loyalty and an additional up to 1. 10. They are always nice to have just for the influence gain.